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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Steve Ronuken
Fuzzwork Enterprises
405
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Posted - 2012.05.14 15:52:00 -
[1] - Quote
Jack Dant wrote:CCP SoniClover wrote:The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a single 200 man corp?
You're bribing Concord to ignore you attacking 2 names is harder for them to remember than 1 FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
406
|
Posted - 2012.05.14 16:50:00 -
[2] - Quote
I'll be interested to see how the target breaker works in missions. Get whole room aggro. have all the locks on you broken. repeat. maybe. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
407
|
Posted - 2012.05.14 19:10:00 -
[3] - Quote
FoF Drake Blobs? No locks required. Though primary might be hard to arrange FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
424
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Posted - 2012.05.27 12:54:00 -
[4] - Quote
Amber Solaire wrote:Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!)
I think you're looking for the Drone Damage Amplifier. They changed the name. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
424
|
Posted - 2012.05.27 12:57:00 -
[5] - Quote
Amber Solaire wrote:Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening? It`s not a bug, it is the ally system (when they ally with the defender, they are in effect being wardecced by you too, so you have to pay extra)
Nope.
/Probably/ what happened was:
New corp joined the alliance. New corp left the alliance (taking a copy of the war dec with it, so you can't just escape the a war dec by leaving)
Check the corp history. It'll probably show this.
They'll be separate wars. So you don't have to keep paying for the new one.
Allies don't bump the cost of wars. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
424
|
Posted - 2012.05.27 12:59:00 -
[6] - Quote
Andy Landen wrote:PS: What is the strategy for countering the MagSheath .. bubble and web drones, or very small gang? What are the formulas for target break chance vs number of locks? And what is the basis of this new technology? Finally, what is wrong with the well-established ECM Burst module? PS: If there is something wrong with existing game mechanics to make a MagSheath a good idea, then identifying what is wrong can go a long way into determining an effective solution. The effect of this module seems to be to force the fleet to avoid declaring primaries, except when the target is within a bubble, and to instead have the fleet split into several parts, each of which pursues its own primaries to keep the number of locks low. It also discourages the practice of calling secondaries.
ECM Burst is an offensive module, for one. Trigger it, and you'll gain aggression from anything it hits. like gate guns. Mag Sheath isn't.
It /looks/ like the purpose of the module is to cut down on the alpha fleet.
As for the basis of the tech, take a look at the description. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
432
|
Posted - 2012.05.30 23:44:00 -
[7] - Quote
Msgerbs wrote:And can somebody please explain "Capitor Battery Changes" because no matter how many times I read it, it makes absolutely no sense to me.
You have a cap battery.
Someone tries Neut-ing you (or Nos-ing you)
They lose a chunk of their own capacitor. (semi randomized) FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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